The new, blue and beautiful Avatar: The Way of the Water looks as stunning and revolutionary as its predecessor.
Shoot large sections of the film underwater and create equipment specific to the Avatar The sequel has fans and those involved with the film staring in awe at the first footage from the film, which debuted at CinemaCon in Las Vegas on Wednesday.
The film, loosely called Avatar 2, will be shown on the big screen in many different formats, including 3D, and it was shot in 3D. This became abundantly clear as those in attendance were treated to the trailer sporting 3D specs to watch the unveiling.
Straight from the boundary-pushing director himself, James Cameron had this to say at the premiere of the film’s first trailer:
“(We) are pushing the boundaries even further with higher frame rate, higher 3D resolution and greater reality in our visual effects,” Cameron told the audience via video streamed from Wellington, Nova Scotia. Zeeland, via Deadline. “I wanted our return to Pandora to be something really special. Every shot is designed for the biggest screen, highest resolution, and most immersive 3D available. I think we nailed it.
Of course, Cameron’s vision is for the public to be able to watch 3D without the need for 3D glasses, saying that as reported by the Independent“I’m still very optimistic about 3D, but we need brighter projection, and eventually I think it can happen – without glasses. We’re going to get there.”
Avatar: The Way of the Water will be released on December 16 in the United States and two days earlier, on December 14, abroad. Alongside the 3D release, it will also be released in 2D, 4K and high frame rate projections, with “more releases than any other in cinematic history,” said John Fithian, president and CEO of director of the National Association of Theatre. Owners, according to The Hollywood Reporter.
“We talk about high resolution, high frame rates, 3D, Imax, PLF, different audio systems and in 160 different languages,” Fithian said. How was Cameron able to achieve such incredible film quality while filming underwater?
First, there was the construction of a 900,000 gallon tank that was designed and built specifically for the Avatar following, a detailed process in an interview with Weekly entertainment. It’s not that easy to act underwater, however, and the cast went through intense training to be able to hold their breath underwater for long periods of time, including scuba certification and scuba training. professional.
However, the actors could not use equipment underwater and had to be able to act and move freely in the gigantic tank. It was reported that Sigourney Weaver reached six and a half minutes underwater, while Kate Winslet exceeded that and somehow held her breath for seven and a half minutes.
Cameron used what was, at the time, a brand new Sony Venice full-frame camera system to film both Avatar 2 and Avatar 3. “The Venice camera provides the most stunning image I have ever seen,” Cameron said. “You get incredible dynamic range, you get perfect colors. I mean, it’s a stunning, crystal clear and clear picture.
Avatar Producer Jon Landau said he worked with Sony to create a camera system suitable for Cameron’s vision, inventing something never seen before. “When people go to Pandora, we want to transport them to a distant world. We need a camera that will embrace the beauty of Pandora and the image it creates,” Landau said. “They heard what Jim wanted in a camera system, and they were ready to take their state-of-the-art Venice camera and tailor it to Jim’s needs.”
The shoot also used an Alpha mirrorless interchangeable lens camera, according to ymcinema.com, such as the PXW-Z450, PXW-X320 and RX0. Shooting underwater with precision and quality while being able to bring those submerged images to another level of sharpness was a whole different project. Capturing the facial expressions, micro-movements, and subtle reactions took a process apart from filming itself.
After working with his team to design an accurate way to record casting underwater, according to Weekly entertainment, Cameron then sent in footage to be animated by artists from Weta Digital, an Oscar-winning visual effects company. “My production colleagues really pushed for us to do it ‘dry for wet’, hanging people up on wires,” Cameron told EW. “I said, ‘It won’t work. It won’t look real. I even let them do a test, where we captured dry for wet, then we captured in water, a raw level of our capture in water. And it wasn’t even close.
This complex and precise process took more than a year, adding to the production time to get it right, Cameron detailed in an interview with Collider.
“Well, we do. This has never been done before and it’s very tricky because our motion capture system, like most motion capture systems, is what they call an optical base, which means it uses markers that are photographed with hundreds of cameras. The problem with water is not the underwater part, but the interface between air and water, which forms a moving mirror. This moving mirror reflects all the dots and markers, and it creates a bunch of fake markers. It’s a bit like a fighter jet dropping a bunch of chaff to disrupt a missile’s radar system. This creates thousands of false targets, so we had to find a way around this problem, which we did. Basically, every time you add water to a problem, it gets ten times harder. So we’ve deployed a lot of power, innovation, imagination and new technologies to solve the problem, and it’s taken us about a year and a half now to figure out how we’re going to do it.
Those who won’t attend the trailer screening at CinemaCon will have to wait to see it for themselves when it runs exclusively with the upcoming Doctor Strange in the Multiverse of Madnesswhich hits theaters on May 6.
Those who come for the trailer will likely stick around to watch. Doctor Strange 2unlike those who went a long, long time ago to see the trailer for star wars episode i tune before the movie Meet Joe Blackfor which many people did not stay.
Moreover, the original Avatar will be re-released on September 23 with remastered audio and sound.