A good Doom movie is possible

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For almost as long as there have been video games, there have been video game movies. Some of them were genuine attempts by those who loved the games, while others were cynical attempts to cash in. Loss, one of the most beloved game franchises, is unique in that it has survived both. A 2005 film starring The Rock (black adam) and Karl Urban (Judge Drdd) has become a cult classic, while 2019’s Doom: Annihilation was disavowed by the show’s creators and completely trashed by fans for being a lazy snoozefest.


Despite these failures, a good Loss movie is possible. And while the existing two have their fair share of flaws, they also have a handful of strengths that show what could have been. The potential is there, but like the Silver Energy of new games, exploiting these assets comes at a significant potential cost.

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How storytelling became the focus of the Doom video game franchise

Doomguy fighting demons in DOOM 2016 game.

One of the most important franchises in gaming history, LossThe story of parallels that of the gaming industry as a whole, with the first entry finding mainstream popularity and defining the genre of first-person shooters with an explosive, gory style and incredible soundtrack. By the delayed third entry, however, reception was much less positive and the series was put on hiatus until its 2016 entry and sequel, Eternal, which revived and reinvigorated a classic style of shooter. But it wasn’t until this oft-maligned third entry (and a handful of official novels in the style of what Halo did so a few years later), this narrative became the focus of the series.

Eternalthe ability to combine a more complex story with the fast and fierce shooter of 2016 Loss made people much more interested in the arc of the beloved “Doomguy”, the silent protagonist of the series. While the story of later games might be a bit too much for new entrants to the franchise if another film adaptation were made, elements from previous ones show that the simple structure can be adequate when framed in the proper context. And unlike those movies, it won’t be slowed down by a low effects budget or failure to live up to the source material.

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What Doom: Annihilation did well

A screenshot from Doom: Annihilation.

The first one Loss the film was, for better or worse, a big-budget blockbuster. He had the funds to make his depictions of the franchise’s various demons and locations at least compelling enough for the time. And while he also had to deal with the misplaced plot point of a serum derived from the chromosomes of dead Martians (not making it up), some elements worked. Weapons from the games have been faithfully translated into the movies; this can best be seen in the famous “first-person sequence” near the end of the film, where the chainsaw is used with precision to take down a Pinkie demon. The UAC facility is also sprawling and dark, filled with corpses and more like a version of Doom 3 only parts of Doom 3 did.

Doom: Annihilation has less to love overall but potentially more missed potential than its predecessor because of one simple fact: its protagonist, Joan Dark, goes to hell in the film’s best scene. But while the iconic Imps are there and Dark is wielding a BFG, nothing really stands out. Dark escapes the kingdom shortly after and is teleported into a scene that sequel-baits harder than the end of The Empire Strikes Back. It’s tragic because, while Loss 2005 kind of revolves around potential suitability, Annihilation spikes up to and almost beyond the pits out of nowhere, then disappears again.

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How to Make a Good Doom Movie

​​​​​​​By accepting the hypothetical that Universal wants to try again a Loss film, there are certain things they will have to do, and the first is to find a director who is both passionate and qualified. The Warcraft The movie wasn’t perfect, but it’s the highest-grossing video game adaptation for a reason. Director Duncan Jones has long wanted to work on the project and go to great lengths to do justice to this film’s version of his series’ lore. This passion would ideally extend to actors. In a world where Henry Cavill exists, it’s no exaggeration to imagine many AAA-level actors playing video games, including Loss, and who would relish the chance to give the show a better adaptation. Also consider that the film should feature a single actor as Doomguy, traversing the Mars facility in a similar fashion to 2012. Judge Drdd. As happened with this film, there will also be those who insist that the gore be toned down. But they can be safely ignored when talking about a series where one of the tough settings is “Ultra Violence.”

But aside from nailing the director and cast, there’s another important thing to remember: the score. Since the beginning of the series, the Loss the games have been praised for their incredible music, and that doubles for the first and most recent entries. If there’s anyone working in Hollywood who would be perfect for the score of a new Loss movie, that would be the ever-underrated Bear McCreary. His curriculum vitae includes the most recent God of the war securities, The Walking Dead and many others, and his title “Tasman Sea” for Godzilla vs. Kong should show why he is more than qualified for the role.

This may all be a pipe dream at the end of the day, but if there’s one thing Loss fans can do besides slaying demons, it’s about facing long odds. The fact that the franchise came back from the dead in 2016 was a miracle. Even with that, although the future seems wider than ever in a post-Eternal world, the series may never get the cinematic entrance it deserves unless the source material is properly appreciated.

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